Six opponents, and none of them play the same way. They do not
simply think for longer as you climb — each one wants something
different from the board. The Merchant counts material and will take a
poisoned pawn. The Duelist gives pieces away to reach your king. The
Architect will not be rushed. The Oracle does not blunder.
tap a piece, then a square · U undo · H hint · F flip · N new game